using System.Collections;
using System.Collections.Generic;
using Core.Guide;
using Core.Scene;
using Core.Step;
using UnityEngine;

public class Configs
{
    public IGuide[] Guides()
    {
        var guides = new IGuide[]
        {
        };
        return guides;
    }


    public StepBase[] Steps()
    {
        var steps = new StepBase[]
        {
        };
        return steps;
    }

    public static SceneInfo StartScene = new SceneInfo("01_Start", null);
}